Distance Fields

One config-driven engine, several worlds. Each product is a self-contained folder — its own play build, tools, and docs. Shared platform (engine, configs, backend, UI kit) stays central.

Master of Ruin

games/court-engine/2-RU

The flagship narrative build (formerly Master of the Underworld) — hero, unnerve and audio layers over its own copy of the court engine. Self-contained.

Master of the Court

games/court-engine/0-CO

The court game — its own engine + config, no world switcher. Balance tuned live through the in-page Design Control dock.

Consigliere

games/court-engine/1-BO

The mafia game (previously Underboss). Placeholder for now — a self-contained clone of the Ruin build until its own config and content land.

Sludge

games/SL-sludge

The real-time sim — metaball renderer, sprite layers and a seeded organism simulation with its own balance and maps. Self-contained.

Bridge

Shared tooling

Experimental