Author the metaball look. Edit the GLSL below — it hot-reloads as you type. Sliders are generated from your uniform lines (annotate with // min .. max = default or // color = #rrggbb). A live sim-field texture (u_field) stands in for the SL-03 grid so the look ports straight into SL-09.
ready
…or drop a .glsl file anywhere on this page.
Uniforms
Declare uniform float … in the shader to get sliders here.